![]() I know there's NPCs throughout Ascalon who will talk about specific charr developments, especially submarines, and Pact NPCs around Fort Trinity, and in the story, will explain that the airships were initially pioneered by the charr and then refined with the addition of human and asuran magic. It makes exploring the world more fun because you can learn little bits of info from different places and piece it all together to learn about the world, but it also makes it difficult to point to an official source for something or to get a summary, especially if you can't remember who says what. IMO this is both a strength and a weakness of GW2. It also comes up in dialogue throughout the game. While the average charr is willing to embrace technology, many view the use of magic as a sign of weakness and will distrust magic-users as a whole." Their development in technology eventually led to the printing press, which in turn propagated the widespread use of the New Krytan language. However, not all of their advancements involve weapons – they also make some of the finest clockwork and spring-driven devices in Tyria. Their rifles and pistols are particularly finely made. "The charr are highly industrious, their forging superior to even the dwarves, and are renowned and feared for their military technology – weapon development, war machines and mass production, having pioneered the creation of airships and submarines. It's briefly covered in the Wiki article on the charr: The need is that in the aftermath of overthrowing the Flame Legion, the charr wanted to minimise their reliance on magic, so they started actively looking for alternative means to achieve some of the firepower that they would otherwise rely on magic for. So they were able to recover gunpowder and other dwarf technology and figure out how to use it themselves - and being more militaristic than the dwarfs, were faster to come up with the most efficient military uses for it (for instance, dwarfs in GW1 put explosives on ballistae, charr developed actual guns). The opportunity is that after the dwarfs left, and before the dredge had really started expanding and trying to lock down everything the dwarfs had left behind, the charr were able to get into some of the dwarf outposts, fortifications, and mines close to the territory the charr now occupied (which, after the fall of most of Ascalon, included most of the eastern Shiverpeaks). There is stuff floating around, although I can't remember where it all is - some of it is in interviews and things, which are hard to find nowadays.īroadly speaking, it's a combination of need and opportunity.
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